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Godot 4C#.NET 83D Game DesignUniversity Project

Laika

A narrative-driven space adventure game developed as a university project using the Godot engine and C#.

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Laika

Overview

Laika is a 3D third-person narrative adventure developed as a university project using Godot 4 and C# (.NET 8). Unlike typical space exploration games, you play as the historical space dog, Laika, trapped aboard a sprawling, decaying space station. The game blends stealth, environmental puzzles, and a haunting atmosphere as you attempt to escape hostile pursuers and return to Earth.

Key Features & Mechanics

1. Narrative-Driven Stealth

  • The Journey: Progress through three distinct levels—from the station’s exterior to its treacherous interior and a final high-stakes escape.
  • Evasion over Combat: Navigate past patrolling humans and avoid environmental “mold” hazards. The experience culminates in a tense chase with a boss-level pursuer known as “The Abomination.”
  • Cinematic Experience: Includes scripted story moments and skippable intro cutscenes to immerse the player in Laika’s perspective.

2. Technical Systems

  • Inventory & Progression: A 5-slot hotbar system used to manage color-coded keycards required to unlock secure areas of the station.
  • Speedrun Integration: Built-in speedrun timers for each level, with best records tracked and displayed on the main menu to encourage replayability.

3. Asset Pipeline

  • 3D Modeling: Custom-built assets and character references developed using Blender.
  • Audio Design: Features an original soundtrack and custom sound effects designed to enhance the sci-fi horror undertones.

Tools & Technologies

  • Engine: Godot 4.3+ (.NET Edition).
  • Language: C# (utilizing .NET 8.0 SDK).
  • Modeling: Blender.
  • Platform: Windows (x86_64).